Some Troika! Shit
Character Creation Without RNG
- Start with 6 Skill. You may reduce Skill by 1 to gain 2 points in an Advanced Skill. You may do this twice.
- Start with 24 maximum Stamina and 7 maximum Luck. You may reduce your maximum Stamina by 2 to gain 1 maximum Luck. You may do this up to 5 times.
- Choose a Background, or talk with the GM to make one for you.
- For any equipment in random quantities, assume you have the minimum possible.
Combat Stances
On your turn, or at the end of round, you may change your stance. These only work in melee combat.Normal Stance
No changes.
Aggressive Stance
When you land a hit, you deal +1 Damage without having to pushing your luck. However, you always lose ties.
Defensive Stance
Gain 1 point of Armour, but your attacks deal -1 Damage.
Reckless Stance
When you push your luck to deal more damage, on a success, deal +2 damage. On a failure, your opponent hits you instead.
Reactive Stance
When your opponent hits you, you may push your luck to hit them instead. On your turn, you must either Delay, or change your stance.
Montage
Use the initiative bag as usual. When you pull a chit, that player describes a detail. The montage ends when you pull the end of round chit.
Inner Turmoil
When you face your inner turmoil, make a Luck roll as normal. On a success, you hold steady. On a fail, you don’t.
Half of d66 Worth of Backgrounds
11 Conejas Conquistador
Some time after the Omniverse started collapsing, the Moon opened up. It turns out that space invaders lived there.
Possessions
Giant Rabbit
Modest Armor
Fusil
2d6 Plasmic Cores
Sword
Skills
6 Language - Moon Runes
2 Fusil Fighting
2 Ride
1 Astrology
1 Awareness
1 Run
1 Climb
1 Sword Fighting
12 Medick
There are healers, and then there are professional healers. Medicks a with a k are like Magick-Users with a k. You don’t fuck with them. Especially the ones that have been carrying the team for five hours straight.
Possessions
3 Pouches of Salt
Staff
Skills
3 Spell - Heal
2 Healing
2 Devotion
1 Awareness
1 Staff Fighting
Special
If the Medick pours salt in the target’s wounds, a casting of Heal always succeeds without a roll. For more information on Heal and Devotion, click here.
13 Devotee of the Crystal
Maybe they hold the answers to reality. Maybe they got high on plasmic cores once. Maybe they played too much Final Fantasy. In any case, they think there’s a giant crystal calling to them.
Possessions
Fancy Robes
1d6 Plasmic Cores
Ruby Lorgnette
Greatsword
Skills
3 Astrology
2 Second Sight
2 Greatsword Fighting
1 Acrobatics
1 Run
1 Climb
Special
Once per day, you may call for guidance from the Crystal by inhaling a plasmic core. You may ask it one question that it will answer truthfully, but not necessarily completely.
14 Dimensional Corps
In every sphere of existence, there will be law enforcers. The question is which law?
Possessions
Dimensional Corps Uniform
1d6 Plasmic Cores
Ruby Lorgnette
Pistolet
Sword
Skills
3 Pistolet Fighting
2 Astrology
2 Second Sight
2 Sword Fighting
1 Secret Signs
15 Rogue Ashborn
The Ashen Prince has created a breed of warrior that is tireless and obedient. For the most part.
Possessions
Longsword
Heavy Armor
Skills
3 Longsword Fighting
2 Intimidate
2 Intimidate
2 Second Sight
2 Tracking
1 Run
1 Climb
16 Magpie Ferryman
Magpies own most of the astral rivers in the Void. Pay the toll or leave (while still paying the toll.)
Possessions
Ferry
Nice Clothes
Wings
3d6 Additional Silver Pennies
Skills
3 Astrology
3 Etiquette
2 Awareness
2 Fly
2 Sleight of Hand
21 Death Dealer
The most metal of backgrounds, seriously.
Possessions
Black Robes
Silver Skull Mask
Scythe
Skills
3 Scythe Fighting
3 Second Sight
2 Awareness
2 Intimidate
1 Sneak
1 Sneak
Special
Scythes are normally too unwieldy to be proper weapons, but somehow deal damage as Polearms in your hands.
22 Flaming Baby Driver
You can ride the demonic monstrosity that is a Flaming Baby. Are you proud of yourself?
Possessions
Flaming Baby (think of it as a deranged motorcycle demon)
1d6 Plasmic Cores
Fusil
Leather Jacket (as Light Armor)
Skills
4 Flaming Baby Driving
3 Fusil Fighting
3 Strength
2 Awareness
2 Knife Fighting
Special
You are immune to both magic and mundane fire and smoke.
23 Mercenary of the Golden Company
The Golden Company is made of a bunch of serious bastards that can take on anything. Or so they think.
Possessions
Sword
Medium Armor (with Fancy Embroidery)
Shield
Flowing Cape
Skills
3 Sword Fighting
2 Awareness
2 Knife Fighting
2 Tracking
1 Climb
1 Run
24 Theurge of Monoliths
They are followers of the debauched earth devil-god Zonolof. Many do not start out this way, but all of them end up with massive hangovers by the end of the first ceremony.
Possessions
Gemstone worth 3d6x10 Silver Pennies, which is also your Holy Symbol (+1 to Devotion while holding it aloft.)
Ruby Lorgnette
Staff
Skills
4 Carousing
2 Devotion
2 Second Sight
2 Spell - Shape Change (mineral forms only)
2 Spell - Earthquake
2 Staff Fighting
Special
25 Halfling
Nobody likes halflings, not even their patron goddess. They were merely blessed with luck to piss everyone else off.
Possessions
Fancy Clothes
1d6 Additional Silver Pennies
Skills
3 Acrobatics
2 Disguise
2 Knife Fighting
2 Sleight of Hand
2 Sneak
1 Awareness
Special
You can reroll Luck for the same thing as long as you keep paying 1 Luck for each roll.
26 Pendragon Fanatic
Fear the fangirls, especially those of an astral rock band.
Possessions
Pendragon Paraphernalia worth 4d6 Silver Pennies to another fan or 1d3 Silver Pennies to anyone else
Skills
4 Lyrics Knowledge
3 Astrology
3 Secret Signs
2 Knife Fighting
2 Singing
Special
Once per day, you may test your Luck to see if you have the “gift” if you succeed, gain a random spell (Table 5) that you can cast once by singing one of Pendragon’s songs. Fortunately, you don’t roll on the Oops! Table if you roll double 6. You know the lyrics to all Pendragon songs, right?
31 Bear Pugilist
You punch bears. (Please do not punch bears outside of the game. That is a bad idea for multiple reasons.)
Possessions
Nothing else.
Skills
5 Fist Fighting
5 Strength
Special
Your fists deal damage as a Modest Beast. Such is the way of the Bear Pugilist.
32 Scion of the House of Dracula
It is said that Dracula was the son of the dragon. In that case, vampires are just young dragons, right?
Possessions
Fancy Clothes
Fangs (as Small Beast)
Skills
2 Awareness
2 Climb
2 Fang Fighting
2 Strength
2 Tracking
Special
You can drink blood by dealing Damage as with your Fangs to regain that much Stamina. In addition, once per day the scion may douse a 24ft area in beautiful dragon-fire. Everyone in the area is automatically hit but may test their Luck to reduce the Damage roll by 1. However, you take double Damage from silver weapons and regain Stamina half as effectively from all sources.
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33 Mothman of Nightbloom
The underground city of Nightbloom is beset by demons, and the Mothmen are all that stands between the two.
Possessions
Sword
Shield
Cape
Silver Mask
Wings
Skills
3 Sword Fighting
2 Acrobatics
2 Climb
2 Etiquette
2 Fly
34 Boxherd
Taking care of boxen is simple enough, there’s no added stress to adventuring at all.
Possessions
Herd of 1d6 Small Boxen
Crook (as Staff)
Skills
4 Box Handling
2 Awareness
1 Crook Fighting
Skills
3 Ride
3 Sword Fighting
2 Intimidate
1 Astrology
1 Strength
35 Swordmouth
There's some weird stuff in the Book of Revelation.
Possessions
Sword (in mouth)
Heavy Armour
Horse (?)
Skills
3 Ride
3 Sword Fighting
2 Intimidate
1 Astrology
1 Strength
36 You Died So Now Your Soul Is in a Robot
Self explanatory.
Possessions
Tools to fix yourself
Skills
3 Self-Repair
Special
You don't heal naturally. Instead, anyone can test Repair (or a variation thereof) so you can recover 1d6 Stamina. However, you can't die again until your Stamina is the negative of your maximum, in which case your chassis cannot be recovered. Also, roll again to find out what you were before you died, and gain the associated skills.
Enemies
Box
All Boxen
Mien- Oblivious
- Grazing
- Sleeping
- Hungry
- Aggressive
- Distressed
Small Box
Skill 6Stamina 12
Initiative 2
Armour 1
Damage as Small Beast
Large Box
Skill 8Stamina 18
Initiative 3
Armour 3
Damage as Modest Beast
Cargo Box
Skill 12Stamina 24
Initiative 4
Armour 5
Damage as Gigantic Beast
Halfling
Skill 7Stamina 6
Initiative 3
Armour 1
Damage as weapon
Mien
- Curious
- Baffled at Your Attire
- Hiding in Plain Sight
- Not Wanting to Associate
- Clingy
- Paranoid
Special When a player fails a Luck roll, things get better for the halfling.
Orc
Skill 7Stamina 8
Initiative 2
Armour 1
Damage as weapon
Mien
- Belligerent
- Belligerent
- Belligerent
- Belligerent
- Belligerent
- Drunk Enough to Reason With
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